Arena Allocation, Object Pooling, Garbage Collection, Memory Reuse
RecLLM-R1: A Two-Stage Training Paradigm with Reinforcement Learning and Chain-of-Thought v1
arxiv.org·10h
Game Review, Mosa Lina
hyruli.net·21h
AMD researchers reduce graphics card VRAM capacity of 3D-rendered trees from 38GB to just 52 KB with work graphs and mesh nodes — shifting CPU work to the GPU y...
tomshardware.com·3h
Announcing crash reporting: why have breadcrumbs when you can have the whole loaf?
blog.bitdrift.io·14h
An Analogy for Interpretability
lesswrong.com·23h
DLL Injections and System API Notes
standinglynx.com·2h
Build a Compiler from Scratch, Part 1.2: Intermediate Representation and Code Generation
blog.sylver.dev·14h
Pong in Discrete Components
hackaday.com·18h
How hippocampal place cells and synaptic plasticity contribute to the progressive acquisition of memories
medicalxpress.com·3h
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